Select A Cell

Select A Cell is a mini game that allows Logisticians to experience a lifecycle support scenario.


The Artemis Exploration

The Artemis Exploration is a cost rates game that allows its players to make critical decisions related to the rates associated with developing a fictional lunar vehicle.  This game, developed by Sealund & Assoc currently resides within a contracting course at DAU.

Developed by Sealund & Associates!


A Game of Phones has won the “Best Business Process”

November 2011

Developers Hybrid Learning Systems & Czarina Games are pleased to announce A Game of Phones has won the “Best Business Process” award at the eLearning Guild’s annual conference, DevLearn 2011.  A Game of Phones competed with over 50 submissions at the DemoFest event hosted at the conference in Las Vegas, Nevada.  Hundreds of votes were cast to determine the winners in several categories, and notably A Game of Phones was the only non-digital submission to ever be recognized by the eLearning Guild.

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Grainger Inventory Shuffle

Inventory Shuffle was designed for W. W. Grainger to give their sales force new options for making recommendations to their customers.  The game presents players with scenario cards which outline a customer’s current situation.  Players then use Action, Outcome and Solution cards to make recommendations from W. W. Grainger’s product offerings.  This game was designed in just 48 hours leveraging the A Game of Cards infrastructure and is currently being used throughout W. W. Grainger’s sales force!



Acquisition Challenge has been named a finalist…

October 2011

Dr. Sanchez is pleased to announce that Acquisition Challenge has been named a finalist at the Interservice/Industry Training Simulation and Education Conference’s Serious Games Showcase and Challenge competition in Orlando, Florida.  Acquisition Challenge was commissioned by Dr. Sanchez in her role as Games Czar for Defense Acquisition University and was produced by the Co-ADL Lab.  This marks the third consecutive year that DAU has made the finals in the highly competitive challenge, with previous submissions Procurement Fraud Indicators and the IPC CPI game making the finals in 2009 & 2010 respectively.

Acquisition Proposition

Acquisition Proposition was designed and developed by the ADL CoLab to serve as a reinforcement mini game for the general acquisition process.  This game leverages a “Diner Dash” style metaphor and challenges its players to appropriately identify the components of the Acquisition Milestone Process in increasingly difficult levels.


At DAU, there is one career field in particular that possesses inherent dangers.  That is Contingency Contracting.  These are government professionals who are deployed to various regions following a contingency event.  So, how do we prepare a student to be ready to go as soon as they land in this potentially dangerous situation?  By allowing them to go through the motions in a safe enviroment obviously.  And thats what CSIP does.  It is the precourse work for our Advanced Contingency Contracting course (DAU’s CON234), and I call it an ARG, or Alternate Reality Game.  An ARG is a game that mixes gameplay with the real world.  When students sign up for this course, they receive fictional orders for a deployment to Haiti, following the earthquakes that rocked that region in 2010.  Students must then use media and historical information from the days following that disaster, along with current world wide web resources to put together their contingency support plan.  As they all have access to the internet, this game models a real world pre-deployment that can be evaluated when they arrive at the course.  Its one of my favorites and was build by UCF’s RETRO lab.

Time Traveler

The Time Traveler game was developed as part of the Contracting career field.  This game focuses on a fictional contract for a time traveling device.  Players must review contracts for completeness and potential problems in order to prevent future problems with the technology that will prevent the device from being successfully developed.

Designed and Developed by Tandem Learning & Hybrid Learning!


This mini game allows Acquisition Professionals to apply the basic concepts of Contracting to a variety of scenarios.  This game is also mobile!


DAU Casual Games

The Defense Acquisition Casual Games site was launched in 2010 with 13 mini games.  Each of the games on this site represents a core competency based serious game designed to target a unique area of knowledge.  The site itself allows users to play games and if they choose so, to register for the site and save their high scores, mark their favorites, make comments on the games and collect badges for their game play!  This was the first ever casual games site launched by the Department of Defense.

Learn more:   

Currently Under Construction!