Game of Phones

A Game of Phones was designed in partnership with Hybrid Learning Systems as the official conference game of MLearnCon 2011.  The game was designed to allow conference attendees to compete with one another in designing mobile learning strategies for real world mobile learning challenges.  A Game of Phones recently was recognized as Best Business Process at DevLearn 2011 in Las Vegas, NV.  A Game of Phones was created using the unique A Game of Cards infrastructure developed to provide a backbone for strategy based card games.


Acquisition Proposition

Acquisition Proposition is a mini game designed to help Acquisition professionals better understand the key component of the Acquisition Process.  Acquisition Proposition is styled after Diner Dash, a resource management style of game.  Players move through increasingly difficult levels in which they are required to move Defense Acquisition Programs through the milestones of the Acqusition Process.


CPI Game

The CPI game has two parts; a mini game (shown here) that challenges students with identifying and understanding the 7 tools of continuous process improvement and a larger game that asks players to implement those tools.


Ratner Business Games

The Ratner series of games were developed by NextGen New Media in order to help students of the business course BCF 103 remember vocabulary terms.  Each distinct game is a mini game that plays a part in a meta story, that being that Ratner is a rat who lives in the Pentagon and just wants to find his way home.  The 8 Ratner Games include:

Budget Exhibits

Congressional Enactment

Contracts and Budgeting

Cost Analysis


Program Budgeting

Program Execution

Strategy and Contract Execution

DAU Casual Games Portal

This project was a true labor of love.  Casual games and mini games as part of an educational or training program seem like a no brainer right?  I thought so, so I pushed and shoved and stomped my feed until I made this one happen.  I knew that it was important for our assets to be as high in quality as people’s experiences outside of their work lives.  The DAU demographic was representative of the casual gamer’s market, so why not create a few games that people could play anytime that reinforced their knowledge of the acquisition process.  And why not make those games, and others available via a games site that followed an industry model.  And that is how this site was born.  It allows govt employees to access the site at their workplaces and play games that represent core competencies, competencies that they should already possess, but allow them to challenge their skills.  The site should also allow its players to sign in, create a profile, sort the games by their competency area, allow them to mark their favorites, leave comments, and collect badges for playing.  Later we even added functionality to include a leaderboard to compare their performance on games to other players!  Now, sadly, this site is currently under construction as we needed a full update on it.  But once available again hopefully we’ll get lots of players.

Vocabulary Challenge

The Vocabulary Series of games were designed to leverage the DAU Casual Games Portal leaderboard functionality.  These fast paced vocabulary games are mirrored after the “Free Rice” series of definition matching games.

Procurement Fraud Indicators

The Procurement Fraud Indicators game was designed in order to help its players understand how, when and why to apply the concepts of procurement fraud to realist situations. This game allows its players to interact with 8 varied situations.  Within each situation, players first collect information through an investigative phase, then create a hypothesis on if fraud has been comitted and if so what type.  Players who determine fraud has been committed are next moved to an interview phase with the suspect in which they are allowed to ask questions related to the evidence they collected.  Once the interview is complete, the player is asked to make a final determination regarding the possiblitiy and type of fraud.  This game was a finalist in the IITSEC 2009 Serious Games Showcase and Challenge.  This game also can be played within DAU’s Procurement Fraud Conintuous Learning Module (CLM 049) available at


Virtual Field Trips

Funded by NSF, this project was my first ever.  The goal was to help 2nd graders learn vocabulary words from their reading materials that they were unlikely to have experience with in everyday life.  This project was also the focus of my dissertation which demonstrated greater depth in knowledge of words used in the Field Trip.