Grainger Inventory Shuffle

Inventory Shuffle was designed for W. W. Grainger to give their sales force new options for making recommendations to their customers.  The game presents players with scenario cards which outline a customer’s current situation.  Players then use Action, Outcome and Solution cards to make recommendations from W. W. Grainger’s product offerings.  This game was designed in just 48 hours leveraging the A Game of Cards infrastructure and is currently being used throughout W. W. Grainger’s sales force!



Game of Phones

A Game of Phones was designed in partnership with Hybrid Learning Systems as the official conference game of MLearnCon 2011.  The game was designed to allow conference attendees to compete with one another in designing mobile learning strategies for real world mobile learning challenges.  A Game of Phones recently was recognized as Best Business Process at DevLearn 2011 in Las Vegas, NV.  A Game of Phones was created using the unique A Game of Cards infrastructure developed to provide a backbone for strategy based card games.